In an impressive demonstration of the capabilities of the new title Bethesda, Starfield, a gamer decided to test the limits of virtual physics. Using the cabin of his spaceship as a backdrop, the player, known as Moozipan, filled the space with nothing less than 20 thousand potatoes.
The goal? Observe the behavior of these objects under the game’s advanced laws of motion. Check it out below:
Time To Let Something Go
by u/Moozipan in Starfield
The result was beyond expectations. When opening the cabin door, the tubers fell in an extremely realistic way, interacting with each other and with the environment in a way almost identical to reality. Even more surprising was the way they moved as the door closed, demonstrating the developer’s meticulous attention to detail and physics in its games.
However, not everything was perfect. Despite Starfield running at 30 frames per second on Xbox Series X and S, the barrage of objects caused the rate to drop below 20fps after the clip ended.
It is worth remembering that previous Bethesda games, such as The Elder Scrolls e Fallout, it was now possible to accumulate items in large quantities. For example, it was common to see football players Skyrim collecting an immense amount of cheese. However, with the new game, the company has raised the level of realism, making interaction with virtual objects even more attractive and immersive for players.
Starfield game, PC
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