Increasingly, the PS5 Pro is becoming the center of attention not so much because of the question of its existence, but rather because of the anticipation of its release. In a recent video, the Moore’s Law is Dead channel claims to have obtained internal Sony documents through a reliable source, revealing several technical details of Sony’s highly anticipated premium console. PlayStation.
Although we should still consider this information as rumors, it is worth remembering that the Moore’s Law is Dead channel has a history of credibility and is recognized as a reliable source within the industry.
During the video, the informant mentioned having blurred specific parts of the document and reduced the resolution of some images to protect the identity of its source (a common practice to avoid tracking leaks through codes hidden in images).
Power of 33.5 Teraflops and 45% increase in performance
According to Moore’s Law is Dead, the PS5 Pro, internally known as Trinity, is designed to have a significant increase in GPU performance – however, maintaining the same architecture and processor specifications to ensure compatibility with previous consoles.
Among the supposedly leaked details, the power of the hardware, AI-based enhancement, and several other improvements stand out.Source: GameRant
If the rumors are true, the PS5 Pro will retain its 16GB of RAM, although it’s not yet clear whether it will be GDDR6 or a faster version. However, there will be a considerable jump in its processing capacity, with 56 Compute Units (CU), 33.5 Teraflops (or 67 Teraflops in FP16, although the FP32 measurement is more common) of power and an improvement of 2 to 4 times in ray tracing.
To illustrate this, Moore’s Law is Dead gives practical examples: a game that currently achieves between 40 and 45 fps could easily reach 60 fps on PS5 Pro, while a game that maintains an average of 80 fps could now achieve a stable 120 fps.
Additionally, ray tracing capabilities would also receive significant improvements. Areas where the GPU was struggling would receive a 2-3x performance boost, and in some cases up to 4x. The tipster noted that this information is intriguing, as AMD’s RDNA 3 architecture improves ray tracing by 1.5 times, which suggests the possibility of different hardware.
What is PlayStation Spectral Super Resolution?
The AI algorithm used in PS5 Pro’s PSSR does not require specific training for each game.Fonte: YouTube/Moore’s Law is Dead
However, perhaps the biggest news isn’t just the increase in processing power, but rather the introduction of an AI-based image enhancement technology to the PS5 Pro, similar to DLSS. Upscaling technology could sideline competing technologies like FSR.
According to Moore’s Law is Dead, PlayStation Spectral Super Resolution will be released in its first version, with plans for future iterations aimed at continuous improvements. According to the documents, Sony states that, at this moment, PSSR already surpasses TAAU (from Unreal Engine) and FSR 2 (from AMD).
Capture of documents obtained by Moore’s Law is Dead.Fonte: YouTube/Moore’s Law is Dead
According to the documents, the PS5 Pro would have a processing capacity of 300 8-bit TOPS (Tera Operations per Second, or trillions of operations per second for AI use), currently requiring 250 MB of VRAM to operate and with a pipeline rendering time of 2 milliseconds – although these numbers can be optimized as the technology is refined during development.
In this way, Sony seems to follow the market trend of investing more and more in AI, without depending on more expensive and powerful components. It is important to highlight that the information is still rumors, and we need to wait for an official announcement. In the meantime, check out our daily videos on our YouTube and TikTok channels.
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